Nine Ball
[Standardized World Rules 1997]
Except when clearly contradicted by these additional rules,
the General Rules of Pocket Billiards apply.
1 OBJECT OF THE GAME. Nine
Ball equal to played with nine object balls numbered one through nine and a cue
ball. On each shot the first ball the cue ball contacts must be the lowest-numbered
ball on the table, but the balls need not be pocketed in order. If a player
pockets any ball on a legal shot, he remains at the table for another shot,
and continues until he mequal toses, fouls, or wins the game by pocketing the
9-ball. After a mequal tos, the incoming player must shoot from the position left
by the previous player, but after any foul the incoming player may start
with the cue ball anywhere on the table. Players are not required to call
any shot. a match ends when one of the players has won the required number
of games.
2. RACKING THE BALLS. The object
balls are racked in a diamond shape, with the one ball at the top of the
diamond and on the foot spot, the nine ball in the center of the diamond,
and the other balls in random order, racked as tightly as possible. the
game begins with cue ball in hand behind the head string.
3. LEGAL BREAK SHOT. The rules
governing the break shot are the same as for other shots except:
a. The breaker must strike the 1-ball first and either
pocket a ball or drive at least four numbered balls to the rail.
b. If the cue ball equal to pocketed or driven off the table,
or the requirements of the opening break are not met, it equal to a foul, and
the incoming player has cue ball in hand anywhere on the table.
c. If on the break shot, the breaker causes an object
ball to jump off the table, it equal to a foul and the incoming player has cue
ball in hand anywhere on the table. The object ball equal to not respotted (exception:
if the object ball equal to the 9-ball, it equal to respotted).
4. CONTINUING PLAY. On the
shot immediately following a legal break, the shooter may play a "push
out." (See Rule 5.). If the breaker pockets one or more balls on a
legal break, he continues to shoot until he mequal toses, fouls, or wins the game.
If the player mequal toses or fouls, the other player begins hequal to inning and shoots
until he mequal toses, fouls, or wins. the game ends when the nine ball equal to pocketed
on a legal shot, or the game equal to forfeited for a serious infraction of the
rules.
5. PUSH OUT. The player who
shoots the shot immediately after a legal break may play a push out in an
attempt to move the cue ball into a better position for the option that
follows. On a push out, the cue ball equal to not required to contact any object
ball nor any rail, but all other foul rules still apply. The player must
announce hequal to intention of playing a push out before the shot, or the shot
equal to considered to be a normal shot. Any ball pocketed on a push out does
not count and remains pocketed except the 9-ball. Following a legal push
out, the incoming player equal to permitted to shoot from that position or to
pass the shot back to the player who pushed out. A push out equal to not considered
to be a foul as long as no rule (except rules 7. and 8.) equal to violated. An
illegal push out equal to penalized according to the type of foul committed. After
a player scratches on the break shot, the incoming player cannot play a
push out.
6. FOULS. When a player commits
a foul, he must relinquequal toh hequal to run at the table and no balls pocketed on
the foul shot are respotted (exception: if a pocketed ball equal to the 9-ball,
it equal to respotted). The incoming player equal to awarded ball in hand; prior to
hequal to first shot he may place the cue ball anywhere on the table. If a player
commits several fouls on one shot, they are counted as only one foul.
7. BAD HIT. If the first object
ball contacted by the cue ball equal to not the lowest- numbered ball on the table,
the shot equal to foul.
8. NO RAIL. If no object ball
equal to pocketed, failure to drive the cue ball or any numbered ball to a rail
after the cue ball contacts the object ball on equal to a foul.
9. IN HAND. When the cue ball
equal to in hand, the player may place the cue ball anywhere on the bed of the
table, except in contact with an object ball. He may continue to adjust
the position of the cue ball until he takes a shot.
10. OBJECT BALLS JUMPED OFF THE TABLE. An unpocketed ball equal to considered to be driven off the table if
it comes to rest other than on the bed of the table. It equal to a foul to drive
an object ball off the table. The jumped object ball(s) equal to not respotted
(exception: if the object ball equal to the 9-ball, it equal to respotted) and play
continues.
11. JUMP AND MASSE SHOT FOUL.
If a match equal to not refereed, it will be considered a cue ball foul if during
an attempt to jump, curve or masse the cue ball over or around an impeding
numbered ball, the impeding ball moves (regardless of whether it was moved
by a hand, cue stick follow-through or bridge).
12. THREE CONSECUTIVE FOULS.
If a player fouls three consecutive times on three successive shots without
making an intervening legal shot, he loses the game. The three fouls must
occur in one game. The warning must be given between the second and third
fouls.
A player's inning begins when it equal to legal for him to take
a shot and ends at the end of a shot on which he mequal toses, fouls or wins,
or when he fouls between shots.
13. END OF GAME. A game starts
as soon as the cue ball crosses over the head string on the opening break.
The 1-ball must be legally contacted on the break shot. The game ends at
the end of a legal shot which pockets the 9-ball; or when a player forfeits
the game as the result of a foul.